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Captain's Log 
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Location: Sebring Fla
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Post Re: Captain's Log
:wave

And thanks to Carpe, for getting it up on the server.

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Thu Aug 25, 2016 8:58 am
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Post Re: Captain's Log
Forums upgraded to phpBB 3.0.14. We can't move forward to the 3.1 (or higher) version since it'll wipe out the theme here. Maybe someday when there's a bunch of spare time...

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Tue Oct 18, 2016 3:32 pm
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PlankWalker
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Post Re: Captain's Log
Thanks Moog.

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Wed Oct 19, 2016 10:46 am
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PlankWalker

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Post Re: Captain's Log
Created 2017 Winter Tourney Forums, promoted Adolysti to Forum Admin.....giving him POWER!!!!!

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Sat Dec 17, 2016 8:44 pm
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Stats back up. Provider Void uses for them changed some shit without telling him (basically IP).

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Sat Apr 22, 2017 8:24 pm
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PlankWalker
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Post Re: Captain's Log
Disabled Tamdicap.

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Wed Jun 06, 2018 5:03 pm
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PlankWalker
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Enabled Tamdicap

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Fri Jun 08, 2018 8:42 pm
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PlankWalker
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Post Re: Captain's Log
Updated 3SPN to version "3SPNvHOC2109a".

From Goose:

"Noticed the server now runs at a fairly higher tickrate than when I left.

Currently, the netcode allows for well over 5 full frames/ticks of history in the ping compensation, and even low ping players are getting ping compensation + 3 full ticks. I compiled a new version which reduces the hard cap to 5 full frames exactly, and reduces the additional compensation to 1.5 ticks. Should result in fewer false positives (shots which really shouldn't have counted but do)."

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Wed Oct 23, 2019 8:38 am
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PlankWalker
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Post Re: Captain's Log
Terminator becomes Senior Admin.

Also, 3SPN changes in late Oct 2019 to version HOC2019a

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Sun Dec 01, 2019 12:41 pm
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PlankWalker
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3SPN changed to version HOC2019b

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Sun Jan 05, 2020 11:38 am
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PlankWalker
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Post Re: Captain's Log
Code:
[UnrealGame.TeamGame]
bBalanceTeams=True
bPlayersBalanceTeams=False


Thanks for the push Adol (even though it was hurtful...)

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Sun Jan 05, 2020 2:45 pm
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PlankWalker
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Carpe Diem wrote:
Code:
[UnrealGame.TeamGame]
bBalanceTeams=True
bPlayersBalanceTeams=False


Thanks for the push Adol (even though it was hurtful...)


Well, that didn't work. Trying this out now:

Code:
[UnrealGame.TeamGame]
bBalanceTeams=False
bPlayersBalanceTeams=False

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Mon Jan 20, 2020 8:57 am
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Post Re: Captain's Log
Announcement:

Due to the mayhem created when multiple players start typing "teams", I have now disabled that
function on the server.

There are several players that have "Trade menu" capabilities and can manually switch players.
(yes, you've always been one of them Buttery). I will add a few more players to the list, and once
I've done so I will post a list of them in here.

These players are the ones that will balance teams when required. Please announce your intent
to balance the teams in text chat or voice chat or TS (or all three) so we don't end up with a
shitshow (happened last week sometime).

I put faith in all of you to balance appropriately. Matching team PPR's is not the be-all-end-all.
Balancing teams requires a general knowledge of the current rosters playing abilities, use common
sense and logic; for example, don't balance a 8-8 game, just let it finish out.

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Thu Apr 02, 2020 10:45 am
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We have a new copy of Server Link! One that is under our control, one that is not run by someone we can't reach.

What does this mean for you?

Only that currently the in-game stats are zero for everyone until we build that information back up. So if you play and notice that "huh, both teams have an average 0.0 PPR" that'll be the case until people come in and play a few rounds...

Going to be a pain in the short term but in the long term at least we control the stability of the backend system recording points and PPRs now...

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Fri Apr 17, 2020 8:53 am
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