Forum Chat

 

 

GameTracker

 

It is currently Sun Nov 10, 2024 2:22 pm




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 475 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19
Captain's Log 
Author Message
Senior Admin
User avatar

Joined: Aug 28 '10
Posts: 3873
Location: Sebring Fla
Reply with quote
Post Re: Captain's Log
:wave

And thanks to Carpe, for getting it up on the server.

_________________
https://www.twitch.tv/iamgroove

https://discord.gg/2z2pMqw <--discord, do it.


Thu Aug 25, 2016 8:58 am
Profile YIM WWW
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
Forums upgraded to phpBB 3.0.14. We can't move forward to the 3.1 (or higher) version since it'll wipe out the theme here. Maybe someday when there's a bunch of spare time...

_________________
-- Moog

See my photos on Flickr


Tue Oct 18, 2016 3:32 pm
Profile WWW
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Thanks Moog.

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Wed Oct 19, 2016 10:46 am
Profile
PlankWalker

Joined: Nov 20 '08
Posts: 5491
Location: Rhode Island, USA
Reply with quote
Post Re: Captain's Log
Created 2017 Winter Tourney Forums, promoted Adolysti to Forum Admin.....giving him POWER!!!!!

_________________
"I don't even know who my mother was," Jon said.
"Some woman, no doubt. Most of them are." He favored Jon with a rueful grin. "Remember this, boy. All dwarfs may be bastards, yet not all bastards need be dwarfs."


Sat Dec 17, 2016 8:44 pm
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Stats back up. Provider Void uses for them changed some shit without telling him (basically IP).

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Sat Apr 22, 2017 8:24 pm
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Disabled Tamdicap.

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Wed Jun 06, 2018 5:03 pm
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Enabled Tamdicap

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Fri Jun 08, 2018 8:42 pm
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Updated 3SPN to version "3SPNvHOC2109a".

From Goose:

"Noticed the server now runs at a fairly higher tickrate than when I left.

Currently, the netcode allows for well over 5 full frames/ticks of history in the ping compensation, and even low ping players are getting ping compensation + 3 full ticks. I compiled a new version which reduces the hard cap to 5 full frames exactly, and reduces the additional compensation to 1.5 ticks. Should result in fewer false positives (shots which really shouldn't have counted but do)."

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Wed Oct 23, 2019 8:38 am
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Terminator becomes Senior Admin.

Also, 3SPN changes in late Oct 2019 to version HOC2019a

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Sun Dec 01, 2019 12:41 pm
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
3SPN changed to version HOC2019b

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Sun Jan 05, 2020 11:38 am
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Code:
[UnrealGame.TeamGame]
bBalanceTeams=True
bPlayersBalanceTeams=False


Thanks for the push Adol (even though it was hurtful...)

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Sun Jan 05, 2020 2:45 pm
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Carpe Diem wrote:
Code:
[UnrealGame.TeamGame]
bBalanceTeams=True
bPlayersBalanceTeams=False


Thanks for the push Adol (even though it was hurtful...)


Well, that didn't work. Trying this out now:

Code:
[UnrealGame.TeamGame]
bBalanceTeams=False
bPlayersBalanceTeams=False

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Mon Jan 20, 2020 8:57 am
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Announcement:

Due to the mayhem created when multiple players start typing "teams", I have now disabled that
function on the server.

There are several players that have "Trade menu" capabilities and can manually switch players.
(yes, you've always been one of them Buttery). I will add a few more players to the list, and once
I've done so I will post a list of them in here.

These players are the ones that will balance teams when required. Please announce your intent
to balance the teams in text chat or voice chat or TS (or all three) so we don't end up with a
shitshow (happened last week sometime).

I put faith in all of you to balance appropriately. Matching team PPR's is not the be-all-end-all.
Balancing teams requires a general knowledge of the current rosters playing abilities, use common
sense and logic; for example, don't balance a 8-8 game, just let it finish out.

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Thu Apr 02, 2020 10:45 am
Profile
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
We have a new copy of Server Link! One that is under our control, one that is not run by someone we can't reach.

What does this mean for you?

Only that currently the in-game stats are zero for everyone until we build that information back up. So if you play and notice that "huh, both teams have an average 0.0 PPR" that'll be the case until people come in and play a few rounds...

Going to be a pain in the short term but in the long term at least we control the stability of the backend system recording points and PPRs now...

_________________
-- Moog

See my photos on Flickr


Fri Apr 17, 2020 8:53 am
Profile WWW
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
Did some tweaks to the Teamspeak and Gameserver embeds that show up on the left side of the forums. They are now using SSL, which means if you access this forum the way you should be accessing it: http://forums.houseofcarpe.com/ you will now see them show up on the left side!

Which means Roaster can probably see them now!

_________________
-- Moog

See my photos on Flickr


Sat Feb 27, 2021 4:46 pm
Profile WWW
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
A long time since I've been in here.

MOTD changed to reflect a growing concern of late.

Map list(s) being culled/altered and work in progress.

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Thu Mar 10, 2022 2:38 pm
Profile
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
There's a new Teamspeak server in place. For whatever reason the tserverhq.com instance we were using is having problems. I've put in place a new instance running on the same server as these forums.

IF you were using the Teamserver connection name of "ts.houseofcarpe.com" everything should still work, you will have to accept the server has changed via a pop-up when you login. If you were logging in via the "v20.tserverhq.com" you will need to update your bookmark / connection in your Teamspeak client.

Those who had admin before will need to be re-instated and channels will need to be remade (currently myself, Carpe, and Term have admin on the new TS server.)

_________________
-- Moog

See my photos on Flickr


Thu Aug 11, 2022 8:18 am
Profile WWW
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
Made a change in the Clan Manager ini to no longer allow apostrophes in a player name.

Server Link (which we use to manage PPRs, and thus the auto-balancer to make games more fun) chokes on a ' mark which messes things up for everyone.

Any player joining with a ' in their name will now be switched to "Used Illegal Name".

_________________
-- Moog

See my photos on Flickr


Mon Dec 26, 2022 12:00 pm
Profile WWW
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
Somehow the ut2004.ini's have ballooned to over 200K in size. I don't really know if a bloated .ini affects
performance or not, but I whittled it down to 73K now running on 3SPNv2023g.

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Thu Feb 16, 2023 4:29 pm
Profile
PlankWalker
User avatar

Joined: Nov 24 '08
Posts: 11102
Location: Oliver, British Columbia
Reply with quote
Post Re: Captain's Log
So NFO started experiencing problems yesterday. Here is their update from the Events Log on
the dashboard (starts Jan 14th, then through the morning of the 15th)

Image

The issues in Chicago are actually due to components in our routers overheating, due to a major datacenter outage with their cooling system. We are unable to stop the packet loss for now as a result. We are actively monitoring for updates from the facility on a fix.

Update @ 3:48pm CST: The facility (Equinix) reports that they are continuing to try to recover from multiple failed chillers, which went down due to the low temperatures. Currently, temperatures are still rising in the facility, wreaking havoc on our equipment, including our routers. Our last look at our main router showed an internal case temperature of around 160 degrees F.

We have tried workarounds, but both of our redundant routers are seeing serious problems, including failed power supplies, due to the heat issue, and all of our upstream connections are intermittently offline because the network cards and cables are so hot. Only when they have brought temperatures down again will we be able to assess what is permanently broken and adapt to it.

Update @ 6:31pm CST: The facility still has not brought down temperatures, though they are trying with fans. Our primary router seems to have entirely failed, likely because it overheated; we are transitioning to exclusive use of our secondary router, but do not know how long it will hold out. Its upstream links are also still frequently going down.

Update @ 6:53pm CST: As the facility continues to have temperature rises, we are seeing switches and machines fail. We will have to assess these when the cooling is restored. We hope that there are no permanent hardware failures.

Update @ 9pm CST: We are told that one of the broken chillers is back online now and that temperatures have stabilized at 120 degrees F. It is still not possible for us to effectively troubleshoot downed equipment, but we are monitoring very closely and will try to bring everything back online as soon as we are able to.

Update @ 9:41pm CST: The facility says that another chiller is back online and that temperatures are slowly decreasing now, but we have not seen a change yet in our equipment status. We are continuing to monitor and wait.

Update @ 2am CST: As the temperature slowly goes down, our router is going longer before its network adapter overheats and it kills the connection. We are observing about 7 minutes of connectivity before it goes offline for a minute.

Our primary router and one of our network switches are still offline. We have asked the facility to investigate these, but they have told us that they will not turn back on any equipment for customers until temps drop further. We will pursue them.

Update @ 3:42am CST: The ambient temperature dropped a little further and our secondary router has not had a high-temperature disconnect error for a bit over 30 minutes now. This means that most customers have connectivity again.

We still have one switch offline, and our primary router offline, and we are lobbying the facility to investigate these ASAP. The router being offline is not causing customers problems because it is redundant, but the switch being offline is leading to some customers' machines or VDSes being inaccessible.

So far, we have seen a couple of machines that rebooted due to the heat, but we haven't noted any total hardware failures apart from the switch and primary router. We will be performing a complete audit of all equipment after temperatures are back in the normal range and the facility has restored the downed switch.

Update @ 3:57am CST: The switch that was offline is now online again; it seems to have left a temperature protection mode as the ambient temperature dropped. We are continuing to investigate the downed router and to look for any other equipment that might be having problems.

Please also note that because the facility's temperature is still high -- we are told that it is 88F now -- automatic CPU throttling may occur on machines at the physical system level, limiting performance. This should automatically resolve as the temperature drops further.

Update @ 9:08am CST: Customer equipment stayed online through the night, but the facility itself has not yet fully recovered, so we're not out of the woods yet. Equinix says that there was a slight increase in temperature during the night when two chillers failed and had to be restarted, and that they are in the process of installing additional portable coolers. They have not yet worked on our offline router.

_________________
It's easier to fool people than to convince them that they have been fooled -Mark Twain -


Mon Jan 15, 2024 10:23 am
Profile
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
Ran some needed security updates on the server that runs Forums/TeamSpeak/ServerLink/etc and did a reboot so everything got picked up. All services should be restarted.

Additionally restarted the game server so it'd pick up on the fact ServerLink was restarted (those kinda have to go in tandem).

Which means people might see a jump in their PPR stats as a bunch of older games got removed from the serverlink stats.

_________________
-- Moog

See my photos on Flickr


Thu Jan 25, 2024 5:17 pm
Profile WWW
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
Bounced ServerLink (and the game server so it'd pick up the new PPRs).

Looks like the last time ServerLink was restarted was in February. Since it has to be restarted to "forget" anything past 45 days this will update most PPRs to be as current as the last month and a half...

_________________
-- Moog

See my photos on Flickr


Sun May 12, 2024 2:55 pm
Profile WWW
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
Bounced ServerLink (and the game server so it'd pick up the new PPRs). Since it has to be restarted to "forget" anything past 45 days this will update most PPRs to be as current as the last month and a half...

_________________
-- Moog

See my photos on Flickr


Sat Jun 08, 2024 9:50 pm
Profile WWW
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
Bounced ServerLink (and the game server so it'd pick up the new PPRs).

Since it has to be restarted to "forget" anything past 45 days this will update PPRs to be as current as the last month and a half...

_________________
-- Moog

See my photos on Flickr


Mon Aug 19, 2024 10:17 am
Profile WWW
2021 Winter Champ
User avatar

Joined: Nov 21 '08
Posts: 8322
Location: Denver, CO
Reply with quote
Post Re: Captain's Log
The server has been up 251 days so I'm doing basic OS updates and will need to restart the server. This will also restart serverlink so you will only get the most recent PPR average.

_________________
-- Moog

See my photos on Flickr


Wed Nov 06, 2024 12:48 pm
Profile WWW
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 475 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.